- Moved "Exit Game" button to first tab on options screen and made it more prominent
- Crash fixes
- Fixed a prominent crash
- Made it so that the game will automatically restore your data from the history of saves in the event that it is lost due to crashing
- New War Supplies modifier: added an additional modifier to war supplies, based on the total number of war supplies equipped across all units and war tortoise; ie, the more war supplies you have equipped globally, the stronger the next war supply will be. This is a soft push to spread your war supplies around as many units/tortoise as you can, and will now give a significant boost to not horde war supplies on just your tortoise, or only a few units. This also adds an interesting wrinkle in the order you want to upgrade your units
- Players can now refresh daily fish/adventure/missions after an amount of time
- Fixed an issue with mouse clicks not registering while reeling in a fish
- Descriptions are now visible when viewing locked Evolutions
- Fixed some bugs in adventure mode
- Fixed a display bug with Ahap’s passive ability
- Each Ratling General and Toad Sergeant can summon at most 10 enemies at once
- Event rewards are now correctly affected by global fish bone multipliers (Navy tortoise, relics)
- Added an option to turn off confirmation prompts when spending gems
- Won’t auto aim in adventure mode past your weapon’s max range
- Added new airship merchant which will show up every few hours to sell individual items for gems
- Removed time to cook recipes; changed pack mouse ability to improve cooking strength instead of reduce cooking time
- Improved Next Generation mutation strength, and standardized the display level with normal mutations (so you can directly compare their strength); Next Generation mutations now have their strength modified by your regular mutations to make sure they are better balanced between each other
- Optimized ground objects (grass, rocks, ferns, trees, etc). All environments should benefit from this, but forest in particular should run a lot better.
- Fixed a major crash that would happen at seemingly random times
- Fixed an issue with Quick Spending on cheapest upgrades only buying war supplies for the player’s war tortoise
- Fixed a bug preventing adventure melee weapons not being able to hit flying units while jumping
- When auto moving to a location, locations that have been captured but are not on max level can now be chosen
- (PC) Greatly reduced the cost of fishing and adventure Relics
- When dying and auto continue is set, the game will no longer auto continue if the player manually presses Ascend
- When picking up refugees with auto battle activated, return home will automatically be selected after a time. Capped the number of refugee mice that can show at once.
- Fixed the Hero Power evolution displayed power
- OpenAL is now bundled with the game, which should fix a bootup crash that some users were having
- Fixed a crash that would happen 100% of the time on bootup, once certain conditions were triggered
- Fixed a bug regarding War Supply levels when quick spending
- Added an option to control the ‘quick spend on war supplies?’ prompt
- Players can change to the ‘cheapest’ Quick Spend method from the options menu
- Bug fix: Melee allies can now target Ratling Builder turrets
- Fixed a bug where Ratling Builder turrets could disappear during adventure mode
- Optimizations
- Refactored threading code to remove an external dependency (may fix boot up crash for some people)
- Make the boss banner window go away quicker when finishing lower level numbers (relative to your highest level for the current world)
- After auto next generation: fixed automatically choosing the next gen mutation, and chooses a location to travel to automatically
- If on auto battle level 4: auto choose a new location to go to after maxing it out
- Fixed a bug with Gun Tortoise’s ‘Explosive Shot’ evolution
- Pack Mouse’s ‘Collecting Gear’ evolution will now collect tortoise fruit after reaching level 2
- Heroes and pilots that are ready to level up will automatically level up after a time (without having to press the notification)
- Auto Battle should now stay consistently on when activated
- Fixed a bug allowing a destination boss to spawn on locked locations
- Increased the radius to mouse click on crates to collect
- Pack Mouse’s ‘Collecting Gear’ evolution will no longer collect boost crates that cost gems
- Added Lumber and DNA as potential rewards from event objectives
- Added a short cooldown for events to regenerate after completing
- Changed baby birth rate to 9 days, reduced from 9 months
- Add a save history in case save data is lost
- Improved threading prioritization on Windows (better performance)
- Fixed a bootup crash for some users (hopefully)
- Made hooking fish easier
- Improved bullet trajectory in adventure mode when shooting at units (especially flying units)
- After finishing daily missions, they will instantly refresh
- Global events will no longer end after a time, but they will be able to be manually skipped
- Fixed a bug with the login event, and removed it from future event rotations
- Adjusted the required conquest points for tiers in World 2 and beyond
- Improved overall text appearance on mac, with windows soon to come
- Bug fix: Mouse Ranger’s Medic evolution was showing the wrong number for the flat amount it heals
- Bug fix with tutorial
- Added boot up logs to help with debugging
Bug Fixes
- Fixed a bug where the player would be stuck on the load screen, even though they could hear the game proceeding. This was an issue affecting certain gpus, mostly integrated graphics
Improvements
- Added more level detail (grass, rocks, etc)
Bug Fixes
- Fixed a crash when pressing [tab] in certain scenarios
- Fixed privacy policy link
- Fixed FM support restore codes
- Added link to changelog in options screen
- Fixed an issue where a player could crash or freeze on bootup indefinitely if their save the data got corrupted